Far Cry. Journey into the past
Not so long ago, in 2004, Crytek released Far Cry. The graphics in it were simply incomparable at that time, but the game was slow even on quite powerful computers (the trend has continued, don’t find it?). Crytek developed an engine rather than a game. But, despite everything, Far Cry has become a favorite game for many players.

Let’s start with the plot. The https://nonukgamblingsites.co.uk/review/winstler-casino/ plot is simple. You are Jack Carver, a former commando who was taking a young journalist (Of course, a journalist, so we believed you) named Valerie to some tropical island. Valerie leaves somewhere on a jet ski, then Jack’s yacht is blown up by some people from the island with a bazooka. A great start to the day… Jack wakes up in an abandoned Japanese bunker from World War II, finds a PDA through which a strange man named Doyle contacts him. He explains to us what’s what. There is an island, there is a mad doctor who conducts unusual experiments, there are his mercenaries, there is their commander Crow. Objective: find Valerie and get off the island. Clear? Forward!

The beauty is indescribable.

Far Cry is one of the first games where the AI ​​could adapt to the player. There were also traditional difficulty levels. There were 3 types of enemies. Mercenaries, mutants who get into hand-to-hand combat, and mutants with a rocket launcher instead of a hand (0_o). But they weren’t the main problem. She had no “manual” saves. Autosaving in a shooter with a sandbox world! What kind of setup is this?? That is, if you were killed at the end of the level, and the previous save was in the middle of it, then please, comrade, go through it all again.
But, despite all the shortcomings, the game world was worked out very carefully. The opponents were talking to each other, the dialogues changed as events took place. At first, the mercenaries are very self-confident, by the end of the game their nerves are on edge, they only think about how to get off the island.

Pros: Non-linear progression of levels, good graphics even by today’s standards, AI auto-balance. Cons: Weak plot, lack of normal “manual” saves. Total: 8.5 points out of 10.

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